What are a DoS and a DDoS Attack ?
A
DoS or
Denial of Service Attack is
an attack which
is perpetrated for
the purpose of making a target machine or network resource
unavailable for its intended users. This attack is
usually made
to
temporarily or
indefinitely suspend a service of a host connected to internet.
DDoS
Attack or
Distributed Denial of Service Attack
is
an
attack in which the attack comes from multiple sources having
different IP addresses. Basically,
a DDoS attack is a DoS attack in which the attack is perpetrated
using several source IP addresses. Using
IP address spoofing, the attackers normally hide their own IP
addresses, making it extremely hard to catch the attackers.
Effects
of DoS Attacks
As
a result of
a DoS attack,
you may see:
-
Unusually
slow network performance.
-
Unavailability
of a particular website.
-
Dramatic
increase of number of spam emails received.
-
Disconnection
of internet connection.
The
effects can be sometimes long term or even for indefinite time.
Different
Types of DoS Attacks
There
are different
types of DoS Attacks.
Let's understand what each type of DoS Attack does:
UDP
Flood Attack
UDP Flood Attack is an attack which floods random ports of a
remote host with a large number of UDP packets. This makes the host
to repeatedly check the application which is listening to the port
and to reply with ICMP Destination Unreachable packets when no
application found. As a result, the host ends up exhausting
considerable amount of its resources and leads to a DoS Attack.
Internet
Control Message Protocol Flood or ICMP Flood
Smurf Attack is
this type of attack. In these attacks, the attacker sends lots of
ICMP broadcast packets forging the source address of the victim. As a
result, all the computers in the network send overwhelming number of
replies to the victim computer. As a result, the victim computer ends
up consuming all its network banwidth in sending replies and its
resources become unavailable for legitimate purposes
Ping
Flood
In this attack, the attacker sends a large number of ICMP Echo
Request or ping packets to the targeted victim's IP address, mostly
by using the flood option of ping. As a result, the victim's machine
starts responding to each ICMP packet by sending a ICMP Echo Reply
packet and ends up exhausting all its network bandwidth, resulting in
a DoS attack.
Ping
of Death
A correctly formed ping packet is typically 56 bytes in size. But
any IPv4 packet may be as large as 65,535 bytes. If the attacker
sends a malformed very large ping packet to the victim's IP address,
the IP packet will reach the targeted victim splitting into multiple
fragments. When the victim's machine will reassemble the IP
fragments, it will end up with IP packet larger than 65,535 bytes. As
a result, the victim's computer cannot handle that properly and a
buffer overflow will happen. It can result in a system crash and
potentially allowing the injection of malicious code. This type of
attacks are called Ping of Death.
SYN
Flood
In a SYN Flood, the attacker sends an enormous number of connection
request to the victim server, often forging his IP address. As a
result, the victim server ends up spawning lots of half open
connections, sending back a TCP/SYN-ACK packets and waiting for the
response. But as the attacker has forged his IP address, the sent
packets end up going to wrong IP addresses and the server never gets
a reply. But, these half-open connections saturate the maximum number
of open connections the server can have and the server can no more
respond to legitimate requests, resulting in a DoS attack.
Other
Application Level Flood
In this sort of attacks, the attacker floods the victim machine with
legitimate looking requests like database lookup, search requests
etc. It exploits few conditions like buffer overflow, and fills up
the diskspace of the victim machine or consume all its memory and CPU
cycles. As a result, the victim machine ends up exhausting all its
computational resources and results in a DoS Attack.
Banana
Attack
In this attack, the attacker redirects outgoing messages from the
victim machine back to the machine itself. As a result, the machine
ends up exhausting its own network bandwidth and becomes inaccessible
to outside network access, resulting in a DoS attack.
Slowloris
In this attack, the attacker's computer opens many connections to
the victim machine's webserver and try to keep them open as long as
possible. It mainly opens connections to the victim web server and
sends partial request. Periodically, it sends subsequent HTTP
headers, but never completes those requests. As a result, the victim
webserver keeps maximum possible connections open and becomes
inaccessible for legitimate connection requests.
NTP
Amplificaion Attack
NTP or Network Time Protocol is a protocol used by machines
connected to the internet to set their clocks accurately. These NTP
Servers are publicly accessible and can easily be found with tools
like MetaSploit and NMAP. NTP Amplification Attack is an attack in
which the attacker exploits these publicly available NTP Servers and
sends lots of UDP packets to the victim machine. As a result, the
victim machine ends up sending long replies which exhausts its
resources.
HTTP
Flood
HTTP Flood Attack is an attack in which the attacker sends lots
of legitimate looking malicious HTTP GET or HTTP POST requests to a
webserver. These requests consume significant amount of server's
respurces. As a result, the webserver ends up exhausting its
resources and results in a DoS attack.
Zero-day
DoS Attack
In this type of attacks, the attacker exploits vulnerabilities of
a software for which no patch is yet released and performs the DoS
attacks. This is quite a popular attack for attackers.
DNS
Amplification Attack
In this attack, the attacker sends lots of DNS query to a DNS
server, but forges the IP address of the victim machine as source IP
address of all the query packets. As a result, the DNS server ends up
sending all the responses to the victim machine. As DNS responses are
much larger in size, the responses end up flooding the victim machine
with responses and consuming its bandwidth.
CHARGEN
Attack
CHARGEN is a character generation protocol that listens to port
19 of TCP or UDP and continues to stream random characters until the
connection is closed. For UDP, it responds to a request with up to
512 byte response. In CHARGEN Attack, the attacker sends lots of
request with spoofed IP addresses and floods the victim machine with
UDP traffic at port 19, resulting in a DoS attack.
DrDoS
Attack or Reflection DoS Attack
In this attack, an attacker spoofs
his IP address,
and sends lots of request messages to other hosts of the network. As
the attacker uses the victim machine's IP address as the source IP
address of the outgoing request messages, all the other hosts sends a
response to the victim machine. At this point, if the attacker has
much higher bandwidth than the victim machine, the victim machine
gets lots of reponses which uses up all its network bandwidth. As a
result, victim machine becomes no longer available for legitimate
requests, resulting in a DoS attack.
SSDP
Reflection Attack
SSDP or Simple Service Discovery Protocol is a protocol which
enables network devices to smoothly connect with each other. It is
part of the Universal Plug and Play or UPnP protocol standard and is
used to connect devices such as computers, printers, internet
gateways, Wi-Fi access points, mobile devices, cable modems, gaming
consoles etc. In SSDP Reflection Attack, the attacker sends lots of
falsified request messages and redirects the amplified responses to
the victim machine. As a result, the victim machine gets flooded with
the responses, resulting in a DoS attack. The concept of this attack
is pretty new and it first appeared in July, 2014.
SNMP
Attack
SNMP or Simple Network Management Protocol is a protocol which is
used to manage devices with IP addresses, such as routers, servers,
printers, IP video cameras, alarms etc. These devices transmits
sensor readings and other variables over the network using this
protocol. In SNMP Attack, the attacker sends falsified SNMP requests
and redirects the responses to the victim machine, flooding it with
responses and thus it results in a DoS attack.
SSL
Flood
When a server provides a secure connection to a client, normally it
involves a large amount of processing cycles from the server's side.
This type of attacks exploits that scenario. The attacker requests
lots of secure connection to the server, and the server loses its
processing cycles to respond to the illegitimate connections, not
being able to respond to the legitimate ones.
SSL
Garbage Flood
In SSL Garbage Flood, the attacker sends lots of malformed SSL
requests to the victim machine. As these SSL requests takes lots of
computational resources of the SSL server, the victim machine ends up
exhausing all its resources, resulting in a DoS attack.
TCP
Null Attack
In this attack the attacker sends lots of IP packets to the victim
machine with the IPv4 headers filled with NULL. The firewalls
configured for TCP, UDP and ICMP packets may allow these packets. As
a result, the enormous amout of these packets flood the victim
machine, consuming its bandwidth.
LAND
Attack
It is a Local Area Network Denial attack. In this attack, the
attacker sends a TCP SYN packet to initiate a TCP connection with the
victim machine. But the attacker uses the victim machine's IP address
as both source and destination address. As a result, the victim
machine ends up replying to itself continuously, consuming all its
processing power and resulting in a DoS attack.
Teardrop
Attacks
In this attack, the attacker sends a mangled IP packet, with
oversized and overlapping payloads, to the victim. If the Operating
System of the victim's machine cannot handle it properly, the machine
will end up crashing, resulting in a DoS attack.
Peer-to-Peer
Attacks
In
this attack, the attacker gets control over the clients of a
peer-to-peer file sharing hub. He instructs the clients to disconnect
from their peer-to-peer network and connect to the victim's machine
instead. This results in hundreds of thousands of connection request
to the victim machine. As a result, the victim machine ends up
exhausting all its computational resources, resulting in a DoS
attack.
Slow
Read Attack
A Slow Read Attack sends a legitimate application layer request to
the victim machine, but it reads the responses from the machine very
slowly. The attacker advertises a very small number for the TCP
Receive Window size and empties the victim machine's receive buffer
slowly.
Smurf
Attack
In Smurf
Attack,
the attacker
creates lots of ICMP packets with the intended victim's IP address as
source IP address of those packets and broadcasts those packets in a
computer network using an IP Broadcast address. As a result,
computers in the network sends the responses to the victim machine.
And, the victim machine gets flooded with the responses, resulting in
a DoS attack.
Fraggle
Attack
This type of attack is similar to Smurf
Attack,
but instead of ICMP traffic, the attacker sends large number of
forged UDP traffic to the victim machine.
Prevention
of DoS Attacks
There
are a number of ways to prevent DoS attacks. It can be defended in
Application Layer, Transport Layer, Network Layer or by profiling
allowed traffic and filtering the traffic as per that.
Profiling
Application Layer Traffic
DoS
Attacks can be defended in Application Layer by profiling incoming
traffic to distinguish between humans, human bots or hijacked web
browsers and filtering traffic based on that. Several techniques can
be used to profile the incoming traffic. Various attributes like IP
and ASN informartion, HTTP headers, cookie support variation,
JavaScript footprint etc can be used to classify client requests and
filter out bots. Often fingerprinting is used to separate good bots
from the bad bots. Some DoS defense solutions also maintain visitor
state across sessions within an application to isolate real users
from repeat offenders.
Using
Progressive Challenges
A
set of progressive challenges can be used to isolate a legitimate
human user from a malicious bot. Transparent challenges like cookie
support or JavaScript execution can be used for this purpose. CAPTCHA
also can be used, so that a human can complete a CAPTCHA test and
move ahead.
Behavioral
Anomaly Detection
Anomaly
detection rules can be used to analyze behavioral patterns of
incoming traffic and detect non-human traffic or traffic from
hijacked or malware infected computers, which are often used to carry
out a DDoS attack.
Web
Application Firewall
Application
Layer firewalls can examine the payload of a packet and filter
traffic based on that. They can allow or deny certain Application
Layer requests coming from a user. Firewalls rules can also be
created to block malicious traffic on allowed ports.
Deep
Packet Inspection
Deep
Packet Inspection or DPI can look into the data part of a network
packet and filter traffic accordingly. DPI can monitor the payload of
each packet and detect protocols, applications, inappropriate URLs
and intrusion attempts. It also can produce much more detailed logs,
which can help in dealing with security incidents. DPI can eliminate
unwanted traffic before it can attack the entire network.
Using
IDS/IPS
IDS/IPS
can match the packet signature with existing attack signatures
present in a database and filter traffic accordingly. If a database
is adequately populated, they can detect and prevent network attacks
with much less false positives.
You can find more on how IDS and IPS work here : IDS and IPS
High
Capacity Network Bandwidth
High
capacity network bandwidth helps in preventing Layer 3 and Layer 4
DDoS attacks up to a great extent. Layer 3 or Layer 4 DDoS attacks
are usually possible if the network bandwidth of the attackers is
more than that of the attacked network. Hence, increasing the
capacity of the network bandwidth does help.